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A new VR control system on kickstarter

I am not affiliated with this project in any way other than very much wanting it to succeed. This project is an attempt to create a control device in which a player uses their feet to control all movement in a game, both for VR gaming and regular gaming. This would free a player's hands to be hands,...

Re: What I hope to be able to do in Limit Theory

The ceiling can as well be counted as reached when you are half a percent away from it. It would take over 500 breakthroughs to reach that point (assuming a one percent gain). If breakthroughs were achieved at a rate of one an hour, a player would be playing a 'long' time, far more than I have ever...

Re: What I hope to be able to do in Limit Theory

I wouldnt disallow such progress, but there must be other developments that negate the temporary advantages provided by them. The negating factor would be a corresponding increase in techological development by other civilizations. It is not necessary that technological development 'negate itself'....

Re: What I hope to be able to do in Limit Theory

Uh oh. There's blood in the water! Heh, no, no blood. Just two people discussing something they both think is important without too much word mincing. That may be an error on my part to omit sufficient smileys, but I am pretty sure that with four and a half thousand posts, Cornflakes is on sturdy e...

Re: What I hope to be able to do in Limit Theory

Then you'd create an arbitary upper limit, breaking fun on the long run, as at some point r&d doesnt make any sense anymore. As opposed to breaking the fun right from the start? The limit would not be 'arbitrary', it would be very considered. Moreover in the long run, you would still be progressing...

Re: What I hope to be able to do in Limit Theory

There are always mechanics that can avoid issues of game breaking scale, and yet still permit infinite progression. As a for instance... For any given technology that can be scaled from research, define it's starting point effect, then define the point where all progression 'must' stop lest it break...

Re: What I hope to be able to do in Limit Theory

So a low level gun makes 1 damage, takes 1 unit of power and weighs 1 unit of mass. And equivalent higher level gun has 4 dmg, 4 energy and 4 mass. Sure, but you would have to define how this higher tech gun is any better than four, tech level one guns. It may be because the higher damage penetrate...

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