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Re: Is this the right room for a jump gate?

@Jambo The biggest issue I have with your idea is that requiring jump beacons or extremely expensive equipment to successfully jump severely limits a players freedom of exploration. With this method I have to grind to get enough cash to actually do what I want to be able to do (explore) in this game...

Re: Is this the right room for a jump gate?

OK, so this reply will be in several parts posted as I finish each piece. Alright, then I pose this question to (mostly) JabbleWok, twitchYarby, and especially Gazz; Utilizing the ideas mentioned, and being able to jump in and out of system at pretty much anywhere, how would you go about blockading ...

Re: Is this the right room for a jump gate?

Actually, I've been assuming in-game travel time requirements. The mechanics of the wormhole technology presented here actually imply some travel time through the wormhole would be required as it acts as a tunnel not a space-fold. The travel inside the wormhole would be sub-light, but the distance s...

Re: Sensors, Scanners, Stealth and A.I. Perception

You're thinking on the wrong scale. What I was suggesting was that every alternate atom of your ship disappeared through a tiny wormhole to somewhere in deep space and back again within a nano-/micro- second, such a brief disappearance that the atomic structure of your ship is not affected at all a...

Re: Limited fuel and ammunition and the supply thereof

One question to consider is what kind of power system do we have? If the power systems are fancy enough to power our weapons, shields, sub-lights, and JDs, then we are clearly using something more advanced than what we are capable of today. Assuming a fusion reactor (for the sake of a somewhat tangi...

Re: Sensors, Scanners, Stealth and A.I. Perception

@Zero Gravitas: Valid nitpick. They are purely theoretical , but there is real math and science behind them. Hyperspace, however is a purely fictional construct that changes meanings depending on what scifi universe you reference. This is the distinguishing factor in the point I was presenting. We p...

Re: Sensors, Scanners, Stealth and A.I. Perception

@Flatfingers Good call about visual identification, but while that would work for a player, it could be difficult to implement a visual ID system for the AI. Even if the AI couldn't do visual ID, it would be an important detail for the player. Ideally all ships not actively hiding would transmit som...

Re: Is this the right room for a jump gate?

I wasn't proposing unlimited jump capability. Rather, I was proposing a modified version of the "jump only works a certain distance from the star" idea. I'm in total agreement with the reasons you stated. What I was proposing was subdividing the jump area into regions where only certain system desti...

Re: Is this the right room for a jump gate?

I feel the need to revive a portion of our discussion that seems to have died off. When I first posted, there was a discussion about limiting where in a system a JD could be used. There was general agreement that we should limit where JDs can operate, and most of us seem to like the concept that the...

Re: Space Station layout

If a wheel-like section was supposed to spin/rotate, it could only be connected to the rest of the structure by an axle, not by its outer hull. There are a few examples of this type of connection in the video, but only those wheels which have nothing else attached to them could spin. Yep, though as...

Re: Mechanics of formations / following / escorting

That's a very good question. I was presuming that the player exists in one specific ship, even if he owns and controls many others. Perhaps I've played too much X! If the player is assumed to be an abstract director without any physical presence, then that is very different indeed. However, I would...

Re: Is this the right room for a jump gate?

Quote formatting is a work in progress as I'm trying to find a balance between preserving enough of the previous conversation and limiting how horrifically long my posts become. I apologize in advance for any ISP trouble you run into :D I may consider separating future epics into multiple posts. I w...

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