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Parallelization library

Hello all! Now that the train seems to have caught a locomotive or two in it's front-way, I've been lurking the forums for long enough at once to talk again. Lately, after beeing presented with the magnificient productivity - performance problem by :ghost: himself, the comunity has sprouted a great ...

Re: Beta Plan

Errr... :shock: Thanks! :wave: That's really generous! I do appreciate it; offer accepted! :D :thumbup: I tooootally did not expect that... Now we just have to make sure Josh includes a gifting option... :lol: --IronDuke Once when I was younger a guy I met online (he was 1-2 years older than I was)...

Re: Imaginary Alphabets

And I've been testing it on a list of greek gods (Input of 90 real names - 155 of the best output maually selected): Astres Ereithios Koris Eretidecas Hamete Ourynes Hyporitios Zantius Mirtebia Detos Feilthus Hemoi Apes Eretetides Eromes Alithota Neto Leurmeus Aupenes Mnalios Pherimos Toerebia Phemo...

Re: Imaginary Alphabets

Talvieno -- what's this about procedurally generated languages? Do tell. It's simple stuff, really... I wrote a program that would produce a language from any number of user-input words. It was originally for my own benefit, but I later modified it for Dwarf Fortress... I have another version of my...

Re: LT DevUpdate #11

Yeah... I already thought you would be able to. Just wanted to know if the game's algorithm itself still produces those compact structures, in contrast with the mushroomy and the wheelie things. Also, the complete mess that was the first station generation algorithm, all blocky, actually looked quit...

LT DevUpdate #11

Is the station featured on that vido still ingame / can be built? I think it's the most amazing space station I have ever seen. I want to fill the empty part of space with those space-bolts. And then make them produce all the things. Really, will it still be there? I like it way more than the lastes...

Let's get some use to the colorful UI: proc. research

I'm fairly new to the LT world, and been barely trough half the dev videos so far. We all know how heavy the PROCEDURAL word is around here, but it also has a drawback: Bad outcome. I'm not talking about outcome that makes no sense (like +20% mass to get -15% mass), as I'm sure Josh will prevent tho...

Re: Development Update #20: August & September 2014

Dusty zones look AMAZING from within, and that is part of why I am conflicted over this next criticism. Your dusty zones, seem to have way too much dust in them. They are practically opaque to the outside from within, if you were going to get any semblance of coherence to how dusty from the outside...

Re: Post Your Favorite Sci-Fi Concept Art

That work really is beautiful. I believe this man's work was partly an inspiration for the French game Naissancee, which I rather enjoyed. I would like to get around to reading this at some point. (I also understand there's an anime for it?) There's some kind of very 'alternative feeling' kind of v...

Re: Post Your Favorite Sci-Fi Concept Art

I'm eating those images like cookies. Cookies that you can save on a folder and taste forever. Forever. Gorgeous. I have a folder full of things like that, some GB wise. I'll add the ones I like most of the previously posted ones. If anyone tells me how to share folders that big, I'll give it to you...

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