You gotta build tools to build a game, a lot of games are mods of themselves it's a great approach.
The issue with the other times this was tried was that the core game engine wasn't solid, it is now, so now is the time to build the tools to allow the content to flow.
I love controllers if the game is appropriate, Subnautica in VR, I need a controller. Witcher 3 so much better with a controller, DOTA2 obviously a mouse and keyboard.
That's what's great about PC and I can choose what I use.
The Cantina music prank is hilarious! One thing I'm curious about in space sims is the players control ability versus the AI players control actions, I've played a few indy space games where the AI ships were either not capable of or not programmed to perform the same maneuvers I was even though the...
The problem is that footage makes LT look like a shoot'em'up mainly because it is a jury rigged version that is a shoot'em'up . Also it probably wasn't around when he made the vid. I think we are all waiting for some new footage that represents LT as it will be after the brilliant run of work that s...
The sliders are there to demonstrate the range of the ship gen algorithms I would guess in the game those numbers will be generated based on seed values taken from the race/civ/corp that they belong too. So if corp "Evilcorp" has a evilness rating of a 9/10 then a corresponding high value for "Spiki...
Hi Lindsey, good to see some screenshots of your work, will you be doing procedural texturing as well as geometry? If so do you have ideas how this will work? I remember we had a fun discussion ages ago about how numbers from the procedurally generated faction/ai could determine things down to the c...
Does anyone else feel that being able to make the decision to drop OSX is a major win for the project? Cutting an OS from the support list is a big decision and clearly required but being able to do it shows that progress is being made.