Hi Lindsey, good to see some screenshots of your work, will you be doing procedural texturing as well as geometry? If so do you have ideas how this will work? I remember we had a fun discussion ages ago about how numbers from the procedurally generated faction/ai could determine things down to the c...
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Gotta say I'm growing more and more fond of the video recaps, very relaxing and sometimes things click that didn't when I was reading it.
Does anyone else feel that being able to make the decision to drop OSX is a major win for the project? Cutting an OS from the support list is a big decision and clearly required but being able to do it shows that progress is being made.
A modified "Endless Space" method, I like the idea of options and limits that foster different gameplay styles. You can use a wormhole/gate to get there but this way is through monitored and controlled wormholes. Policed by factions/governments. It also might not be efficient and could be limited to...
It's only polite to keep the people who funded this game up to date.
- Forum: General
- Topic: Noticed we're almost done with June and don't have a May or June update. Dark Ages once more?
- Replies: 26
- Views: 1648
- Wed Jun 21, 2017 5:46 am
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My view is only ships of a certain size and up should be able to go through worm holes/FTL whatever method is used to get to different systems/areas.
Yeah I think he just repeats things from the update over LT prototype footage, I'm not really sure of the point maybe for people who like to listen over reading?
I have an idea for a hard sci-fi DayZ (I know, I know) space game. MP, set in an asteroid belt, you start in a small pod with limited resources you have to make you way around the belt to various abandoned space stations, derelict ships, asteroid belts etc collecting O2, propellent, gear, food and w...
It's been added to the bottom of Josh's OP in this thread, there's a line and then his paraphrasing.Zanteogo wrote:Sorry, where is it up? Cannot seem to locate it.Talvieno wrote:Summary is up. Hopefully my ability to translate tech-speak hasn't failed me.
Yay, congrats Talv
- Forum: Announcements
- Topic: Welcome Talvieno, Official Limit Theory Community Manager!
- Replies: 97
- Views: 7094
- Wed Mar 01, 2017 2:58 pm
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