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Re: UPS (uninterruptible power supply)/ power bank/ power storage

For one, I never suggested that every ship needs those, I put Jump Drive in there as an example of that. in 90% of ships I expect that option is grayed out. And with dynamic categories, you just have a mess. Think of this from a UI standpoint. It's easier to grey out an unusable option (eg refinerie...

Re: UPS (uninterruptible power supply)/ power bank/ power storage

Except that theres a lot of sliding scale between a fighter and a capital ship. And unless you want to bullshit around with how much watts are a pip algorithmically its easier to just let the player define how much power e wants to transfer per hotkey press and the rest just with more or less conti...

Re: UPS (uninterruptible power supply)/ power bank/ power storage

And here is the critical part of my message. :D When you remove agency for poor skill, you create frustration. Reducing agency as a penalty for poor skill is okay so long as you allow the player a way to claw it back. (in this case through assigning extra pips) except for the pip concept agreed. pi...

Re: UPS (uninterruptible power supply)/ power bank/ power storage

The only time I really recall being annoyed was when my engines were taken offline because there was nothing I could do at that point to avoid being destroyed. I want the player to be rewarded when they manage to hit critical systems of ships. And here is the critical part of my message. :D When yo...

Re: UPS (uninterruptible power supply)/ power bank/ power storage

Punching power pips to different subsystems is a great mechanic to allow for the player to get a little more performance out of a single system in exchange for performance in other systems. And it's worth keeping. Having subsystems that can be disabled, and others that can only be temporarily disabl...

Re: UPS (uninterruptible power supply)/ power bank/ power storage

Josh has made mention before, although I couldn't point you to where, that targetable subsystems that get disabled cannot cripple the player. As that would be unfun. So while you might get reduced power capacity. You won't get entirely eliminated power capacity. This also means that if someone damag...

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