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Re: UPS (uninterruptible power supply)/ power bank/ power storage

The only time I really recall being annoyed was when my engines were taken offline because there was nothing I could do at that point to avoid being destroyed. I want the player to be rewarded when they manage to hit critical systems of ships. And here is the critical part of my message. :D When yo...

Re: UPS (uninterruptible power supply)/ power bank/ power storage

Punching power pips to different subsystems is a great mechanic to allow for the player to get a little more performance out of a single system in exchange for performance in other systems. And it's worth keeping. Having subsystems that can be disabled, and others that can only be temporarily disabl...

Re: UPS (uninterruptible power supply)/ power bank/ power storage

Josh has made mention before, although I couldn't point you to where, that targetable subsystems that get disabled cannot cripple the player. As that would be unfun. So while you might get reduced power capacity. You won't get entirely eliminated power capacity. This also means that if someone damag...

Kerbals in Multiplayer!

Kerbal Multiplayer has been proven relatively stable on my home PC, so I have decided to make it semi-public. To get the connection details, pop past the Limitt Theory IRC Channel, and ask Goatbot about KSP. The game is a sandbox, with no constraints beyond not griefing each other. How To Join: You ...

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