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Managing visible objects / sync create and delete of objects

While trying to create a simple procedural space scene in Unity3D (see e.g. https://forums.inovaestudios.com/t/procedural-terrain-rendering-how-to/765/97 ) I always reach a point at terms of how to create and delete objects where I wonder what is the right route to go. I guess (or I am sure) Josh mu...

Re: Question regarding the procedural distribution of object

Thanks for your notes and suggestions. Using a multistage approach might have been a good approach to my issue, yes! Maybe I might get back to this, right now I moved away from my approach (at least for the asteroids), because either way I remain bound to a certain density of a grid in which I check...

Question regarding the procedural distribution of objects

As I am dealing in writing a procedural universe application for oculus rift with Unity3d myself (just for the fun of it, as I am only a hobby programer), I have a question about how Limited Theory deals with procedural distribution or instancing with objects. I am especially interested how this is ...

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