Search found 4 matches

Re: Procedural A.I.?

I think a lot of issues already mentioned, could be implemented as some kind of simple (probably randomized to the extent) coefficients in the AI formula/s. We are jet to see something concrete about it if I'm not mistaken. Well, as I'm old enough to remember one to many hypes about some game, I hav...

Re: Procedural variety in NPC fleet tactics

There are some nice and very useful ideas here. Really enjoyed reading, but I have somewhat different look at this issue, so let me add to this my 2 cents how I view the whole procedural NPC behavior. Maybe someone find it interesting. I would like to propose an idea that all complex NPC actions (in...

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