Search found 9 matches

Re: Monday, April 3, 2017

I'm usually lurking, so generally: these weekly dev logs are great josh! Very inspirational. Wish you all the best for the future of this beautifull game!! Since i'm no programmer, and all this k-d tree stuff generated more questions, heres a random blogpost by some fellow that explains the concept ...

Procedural Planets

read this: http://experilous.com/1/blog/post/procedural-planet-generation Found it on reddit. It's a fun read. Thought I'd share it with you all. Terrain generation, tectonic plates, weather etc. seems like crazy-heavy-lifting-computation. Is that feasible with current hardware? I wonder how far dow...

Re: LT update anticipation thread

Josh's next update video will feature, a wonderfully rendered billboard situated just outside a rail node, showing the toll price for access onto the rail :monkey: Almost fell off my chair. I like you. You funny. Guy. :o :lol: How does a procedural advertisment look like, btw? Does it flash? It nee...

Re: The October 2014 Devlog Discussion Thread

The big issue with windows is that if you make them transparent at all , you have to procedurally generate geometry inside the ship to act as rooms... and that would almost definitely kill your computer. Black windows would probably work. "Lit" windows would work as well, provided they didn't cast ...

Re: The October 2014 Devlog Discussion Thread

JoshParnell wrote:
It's a setting ;) Remember not to fret too much about things that can be toggled in the settings menu!
56.png
Wow, that screenshot/ship. Nr. 56! Not in blog. I like. So much. :clap:
Now, i imagine this with some shining lights from windows or antenae etc. to give it some inner life. *faint*

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