Search found 40 matches

Re: Skyrim

I just dismissed Sven and took Lydia. Not sure if I needed to. But I figured shes probably a little better since I got Sven at the beginning of the game.Then, I went around taking as many plate, goblets, platters and pots as we could carry out of Jarls house. Take that you Jarl. No more plates. I ow...

Re: Skyrim

I now have a fine collection of plates, flasks, bowls and pots. I'll look into those mods. After I do a quest, I watch the walk-throughs. People are missing lots of loot. Good loot too like soulstones, because they're just whipping through the quest. Another trick I figured out, is to have a compani...

Re: Skyrim

still not worth it. This isn't typically my type of game either. Certainly, I wouldn't pay full price. I've played for 7hrs so far. Honestly, I've never played an 'exploration' type game before. It's not bad. I made a cat person. Forgot the race's name. Wandering around the map on the way to Riverw...

Re: Procedural A.I.?

and here we go with the rampant fantasizing and hope build-up. you do know you're just setting yourselves up for disappointment right? That's why I posted that PDF with some formulas for AI strategy. It's enormously complicated. I was mulling over Freelancer...The issue was that the AI had no way t...

Re: What about civilians?

How you can make civilian populations different: Changing the rate at which morale lowers per race/system/universal area. Some civilians might not experience such rapid mood changes, while others might be finicky and grow unhappy more easily. The former would require less resources and send out few...

Re: Procedural A.I.?

I found something the math nerds might be interested in: Build-Order Optimization in StarCraft In recent years, real-time strategy (RTS) games have gained interest in the AI research community for their multitude of challenging subproblems — such as collaborative pathfinding, effective resource allo...

Re: More on currencies

It's a different scale of problem. You imply that it's a problem which can't be solved unless money and interest rates are involved, or that the game can't be exciting. That isn't true. I didn't know Ogame, and now I have seen it. It's actually an interesting game. Ogame is a text game, so it's qui...

Re: More on currencies

Gold bug. I should have stuck with my initial plan to ignore. It seems to me that the problem with the "gold standard" in the real world, is that not every citizen in the country can "print" their own money. You are relying on a central authority to issue it, and that's why it doesn't work better t...

Re: More on currencies

I don’t understand why the real resources to build things would increase. Think of it as the mine being dug deeper, and therefore more difficult. Either it requires more personnel, drill bits, harder layers of whatever barriers, land costs, etc.. That's why costs go up. You should not confuse the i...

Re: More on currencies

Universal currencies aren't required. One way to sink money out of the economy is in the crafting of game items. I'm going to set up an example economy with 3 inputs: Metal = Manufactured Goods Crystal = Natural Products Fuel = Transportation Networks The way to gather resources is through battle dr...

Re: Faction Funding

Maybe the problem is your suggestion assumes membership fees are the only source of income. These factions would control a region of space, right? They must have control of something tangible or there would be no point of membership. Otherwise, you could go to a bank and get a loan or something if a...

Re: Resource Gathering

The main reason why I'd like non infinite asteroids, is to give players another reason to roam the galaxy. I've read most of this topic. And it seems the balance then is to have the most common elements, like iron, not run out or automated. Rare elements do run out. Therefore, you need to search fo...

Re: More on currencies

Also, I said gold is probably the best, but I also said that theoretically any commodity could work provided it met certain criteria. As in a resource based economy. Lots of games work like that. Age of Empires, for example. The resources are food, wood, gold, and "XP". But since enemy kills, and t...

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