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Re: Remaking Limit Theory - From the ground up

By the way, seems that Godot might be worth considering as well (as game engine) https://old.reddit.com/r/godot/comments/blp9kk/a_3d_space_shooter_that_i_made_in_a_48hour_game/ Multiplatform, open source, supports 3D, supports low level and high level scripting (C++ and a python-like custom language...

Re: Remaking Limit Theory - From the ground up

1. Should this game be open-ended and ever-expanding as in Josh's original design? Or should every game build a fixed universe, so that every game has an ending? For sake of codeability, I'd say we have a finite universe. I don't know how Josh wanted to do the infinite stuff and I'm not sure it's d...

Re: Remaking Limit Theory - From the ground up

I take it that explore a living universe means procedural content such as asteroids, planets, stations, ships, and in-system events (bulletin boards/NPCs) for all that? Not necesarily. Living just means stuff is happening, and e.g. freelancer had plenty of (premade) universe to explore. (in fact, l...

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