Search found 21 matches

Re: Damage to Ships

Full Damage -> Big kaboom Heavy Damage -> You may lose subsystems (turrets, etc) that have to be replaced (i.e., they may be destroyed and not repairable) Moderate Damage -> Need to repair at a station/planet, will just cost credits, no replacement parts required (again, unless a module gets comple...

Re: Star Citizen

A friend of mine is a freelancer 3d artist (he worked on galactic civ 2). He told me that the more "HD" textures get, the more expensive they are to make. Doubling the dimensions of a square texture quadrupedal the area. In theory that quadrupedal the man hours needed to texture it (never is the ca...

Re: Sui Generis (KS funded)

I backed the project, but IMO they can't really rely on a 100% sandbox game because that gets boring, fast. Especially for a game that is supposed to be an RPG, and RPGs require a good storyline. Also, as some of the commenters in this thread have noted, the dev team seems to come off as abit arroga...

Re: Flight mechanics

Edit: This is embarrassing, apparently this question has been answered on the kickstarter FAQ, not sure if it's recently updated or if I just missed it when reading through it before. Duh, I didn't read that part :facepalm: Well I guess that answers this question. :oops: Yep, it's been there :) Ans...

Re: Star Citizen

@Ixos: In a manner of speaking (game development wise), 1 year is just enough to come out of the pre-production stage, which is exactly where they are now. Making games really is not cheap, and I think Josh is a tad too conservative on the amount of money he needs to survive on while developing LT. ...

Re: Ship Interiors.

That could happen in the capital ships .... maybe a stretch goal? Seems like extra work to me, fun for the players I am sure :) We could decorate our Captain's Quarters with a erm ... fish tank! And on occasion, attractive crewmembers? Not necessarily of the same race? :lol: I do think that it'll b...

Re: Galactic Threat!

I would want to counter them, and i'm sure many other players would want to do the same, anyway what if they don't take prisoners? insectoids need to eat too you know, and squishy meatbags are as good a meal as any. :P Yes perhaps you can choose to keep running from a threat, but where's the fun in ...

Re: Ship subsystems

I'm not really sure if that's a good idea, perhaps for pirate/junk faction ships? Adding parts to a ship is fine as long as they're subsystems, but if you're talking about changing the chassis design itself, there's a number of problems, main thing being that the base 'frame' lacks the structural in...

Re: Galactic Threat!

That really depends on the type of event. If some events occur too early on in the game, you probably won't be able to do anything about it, and that's not exactly something people like happening to them in games. Imagine that a massive invasion by ravenous insectoid aliens threatens to engulf the w...

Ship subsystems

I'd like to make some suggestions on ship upgrades, particularly the subsystems you can install. I realise it might overlap on areas some people have already covered/suggested, but please bear with me. :P Ok, it would be awesome if ships can be customised not just in terms of looks (ship editor), bu...

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