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Re: LT update anticipation thread

i'll raise ya with open apology, then crazy month, followed by a small graphics show off, then blow our minds with A.I. mission, then more graphics, and finally the remarks on the progress. I will re-raise that there will be a ship or character we will follow the progress of to show how fancy the a...

Re: LT update anticipation thread

Well Im guessing this time will be seeing green nebulae, just a blind guess, but hey was quite awhile when saw green :D Super excited for mountly video. My bets are on an opening apology, then moving onto graphics followed by examples of ai showing off missions, and then closing remarks about how m...

Re: LT update anticipation thread

It doesn't help it's nearly 11 pm here. I should be sleeping. :crazy: :shock: It's only 3pm here! It's 6am here and I'm still up from yesterday, I'm determined to stay up till the update is out... unless I pass out of course ;) It appears Josh's low regard for sleep is spreading! We will all be chr...

Re: Unethical Behavior and Information Warfare

Perhaps the data could degrade over time so once a certain point is reached the gain and loss of data reaches an equilibrium, it could make an interesting mechanic of trying to reconstruct the data if you have the proper technology, and once the data has completely degraded, it is deleted in its ent...

Re: Unethical Behavior and Information Warfare

Is it feasible to do this? I won't pretend to know the first thing about game design or coding, but games like Planetary Annihilation record the entire game, much like the Total War series, and allows you to rewind and review any point in the game, so storing large amounts of data about the movemen...

Re: Unethical Behavior and Information Warfare

That is definitely the best way for this to work that I have seen so far, but I have a few questions about how some parts of it will work. 1. When a ship gets close enough, will it be able to identify the ship by its hull markings alone? 2. If you go out of sight for a few seconds e.g. heading strai...

Re: Unethical Behavior and Information Warfare

Is there some useful overlap between these ideas of a personal datastore and a ship's identification signal? Only if there is a way to be uncovered as being multiple identities, if you can conceal your identity then there has to be a way to be uncovered in order to keep any reputation system releva...

Re: Unethical Behavior and Information Warfare

So how can you design the system so that a rational self-interested agent won't hack you if you're a do-gooder? Or is there some other way that players can go about limiting the probability that they'll get hacked? What if instead of trying to prevent the chances of being hacked, you instead try an...

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