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Re: The "Game" in LT

"Limit Theory, Making Project Management Fun since 201TBA" Honestly Flat, I really like that idea, it fits more with what I envision LT being like than a "deck" of "cards". Jumping off from your idea, here's an idea for a Project Management Interface In an interface is a list of "Projects". There ar...

Re: Limit Theory Development Summary: May & June 2017

Very nice! I'm not really sure about the implications of what I'm seeing in those images, no point of reference... If we could possibly get some "before" to see the progress, that would be great! *pats Wonderboy on the head for a job well done* :) Adam needs a name... Wonderbyrd! *pats Wonderbyrd on...

Re: The "Game" in LT

Yes, essentially you're taking a group of discrete tasks and grouping them into an "Action Card". These are general tasks which could be given to any NPC or the player individually, there's nothing inherently special or different about them than issuing all the component tasks manually, this is just...

Re: The "Game" in LT

So I spent some more time thinking on how to implement some more conventional "game" aspects into LT. I should note that these are fairly rough ideas. It might be useful to create some "playable" cards in regards to delegation. These would be an optional shorthand that tells the AI how to prioritize...

Re: The "Game" in LT

I am such an easy mark, apparently. :D After as many brainstorm sessions I've had the immense pleasure of having with you over these past few years, I'd hope to have developed the capacity to know what appeals to you :) researchers in today's world seem to find it nearly impossible to claim to see ...

Re: The "Game" in LT

s to the references to "casual" players, I tend to broadly agree with what's been said but Freelancer would/did appeal to those who are not hardcore space sim enthusiasts. It wasn't hard to get into it as it had a good "hold your hand" in- game tutorial for those who were averse to reading manuals ...

Re: The "Game" in LT

LT seems to be aiming to reside in a league of its own: the universe is supposed to be fully dynamic, and gameplay is supposed to be fully emergent, so the universe can change to the point of being nothing like when you've started playing. That means that what we are really balancing is how much th...

The "Game" in LT

So Flatfinger's talking about Game-fun vs. Simulation-fun in LT in regards to research got me thinking about what Game-fun would mean in a broader sense for a game like LT. And then serendipity hit and I saw 2 GDC talks. I HIGHLY recommend you watch them both as well. I've included my notes on both ...

Re: Squaring the "Vertical Progression" Circle (maybe)

Well yeah, the bigger a player you are, the more effect you have on the world. i wouldnt expect some mom-and-pop lab to be doing much in the way of real advancement. You could just have it so that 8 times out of 10, you're just trading stats around, and 1 in 10 times you actually make it better in a...

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