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Re: The other side of exploration and the same kind of different destroying the sense of wonder

With a good implementation the universe should generate ancient shipwrecks with advanced technology as an emergent behavior. Especially with Hyperion's cyclic technology idea. I have to agree with this, but only on the condition that the player has opted for several cycles worth of historical gener...

Re: The other side of exploration and the same kind of different destroying the sense of wonder

Welcome to the forums pikalion! dont mind flakes, he's the resident grump <3 You bring up a well discussed point on these forums "How to win the War on Sameyness". However, I think that Josh making unique, hand-crafted systems is exactly the opposite of how to accomplish this. Yes, given the extensi...

Re: Objects In Space

Aye, that does seem quite similar to LT's sensor function, and I like the idea that your detectability range is dependent on how noisy/bright your ship is as well as the "objects go grey and their positions vague if you aren't looking at them" As for detailed sensor data being incongruous to the fre...

Re: Almost 6 years later?

After 5 years of development don't you think its time to tie up the lose ends and just release the game. im sure the 187k that josh received during the kick starter is now coming to an end and by keeping it in development any longer now will mean that he will be losing money rather quickly. release...

Re: Ship model concepts

Another round of "Too many pictures for my internet to handle"? Yup. https://i.pinimg.com/564x/d8/f3/9d/d8f39d2f995c6c4924582d5ead6cb887.jpg https://i.pinimg.com/564x/66/6b/a4/666ba40273e1ff9eba05101d7998d406.jpg https://i.pinimg.com/564x/82/f3/95/82f395f33bf6b4e219b4802b1b96e53e.jpg https://i.pinim...

Re: Mod Ideas

I do like that, however doesn't the AI already only "see" via the scanner? However being able to remap different parts of the spectrum onto your screen to see the world differently and perhaps be able to detect something that would be otherwise undetectable (or much more difficult at least), I reall...

Videos on Game Design

I wasn't quite sure where to put this, but I have been watching a number of videos on game design and analysis of the success and failure of different games, game mechanics, and metagaming. The full playlist can be found Here , while below is a selection of those I feel may be of significant use to ...

Re: Mod Ideas

Never fear, more mod ideas are here! :geek: :monkey: Interstellar zones & drifting systems - We know that systems can have zones in which various objects can spawn or effects implemented. I wonder if we could do the same at the interstellar level. Imagine if you will, that like in real life, systems...

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