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Re: Storyline generation

All of this sounds exactly like the procedurally generated type of mission that Josh is going to implement anyway. As I said before, it has nothing to do anymore with the scripted missions this thread is about. Well, my suggestion was about how to use part of the procedural quest generator to run u...

Re: Money, Economy, and "trading" with NPCs

I'm going to quote myself from another thread in regards to scaling of difficulty: It has already been stated that the universe will progress as you do. The more game hours you log, the more other factions, planets, etc., develop, and they can absolutely rival your growth and continue to present cha...

Re: Beta Timeframe ?

In that case, you could pick a few people to Alpha test some of your work to date, and help make that 9 month time frame. Alpha testing requires a completed product. There is, as yet, no completed product, as made clear by the dev logs. There is a skeleton of a game, requiring a great deal more eff...

Re: The death model & respawning. Also save-game

I believe Josh mentioned in another thread that he could implement an ironman mode, similar to XCOM: EU, that would restrict you to a single save track, including auto-saves, so you could only reload the most recent save in the event of death. Respawning is pointless in a single player game. There i...

Re: Starship style

Would it be possible to implement user created ships like Spore did? Maybe not constantly updating, but you could upload designs to the web and people could download "model kits" that would then populate their universe Already planned via the Ship Editor. Specific methods of distribution of your ow...

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