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Re: REKT Signature Banners

A little something I worked on for a few hours yesterday. Don't know how useful people will find it, but... http://talvieno.com/sigs/5c0eaf42d5f24.png http://talvieno.com/sigs/5c0eb08c016af.png http://talvieno.com/sigs/5c0eb0aad0aa0.png http://talvieno.com/sigs/5c0eb0e76401f.png http://talvieno.com/...

Re: The End

So this is kind of an Adam's fault now? Sorry, but that's pretty cheap. Not remotely what I said or meant. :P Please don't misunderstand: I am not pointing fingers here. I'm only trying to answer the question of "Why was Josh refactoring again?" After all, Josh himself said that the reason he stopp...

Re: The End

The only thing I don't understand, why Josh was developing a custom engines from scratch? There are so many engines and frameworks out there that could have been perfect. Unity Unreal Godot MonoGame Urho3D UrhoSharp NeoAxis CryEngine Xenko I may be wrong, but I got the impression that existing, pub...

Re: If Bethesda Made a Science Fiction Game...

$1/hour of entertainment (or less) is FAR superior to a Movie. See, I don't really understand this line of thinking. [...] If you didn't enjoy Elite:Dangerous, I suppose it didn't qualify as "Entertainment" for you then. :D I tend to be bored through movies and would much rather spend my time activ...

Re: If Bethesda Made a Science Fiction Game...

Let me rephrase. It could: Heavily use the "creation club" system Require an internet connection to play Have ingame currency purchased with real-world money Be off Steam and GOG so that Bethesda can "directly serve its customers" Be buggy as all hell with numerous day-one patches that utterly fail ...

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