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Re: Ships Procedural Generation : Asymmetry?

Welcome to the forums, Zoltan! :wave: Nice to have you here! And yes, it's pretty much as BFett has already said - making asymmetrical procedural fighters with beautiful aesthetics is very difficult - more difficult than we're willing to tackle right now. Most humans don't attempt asymmetrical desig...

Re: 10000 Asteroids Testlevel (WebGL)

Oh, no, I understand it's a demo. :D I was just wondering whether you were planning on keeping it space-trucker style, or intending to add a cruise mode or something later on, that's all. :) Also, I'm excited to see what you do with it, hence the interest in your plans for the future. I think I foun...

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