That's pretty much how I make ships too, HowSerendipitous.
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(( SCAMPS, in the briefing: "[...] As if that wasn't bad enough, there's a military base nearby, and we expect to see some overwhelming firepower coming from that direction in short order. In summary, we're in deep shit and short on time. [...]" ))
I'll ask about it the next time I get a chance to talk to Josh. These are questions that definitely ought to be answered at some point.
Worth noting: You guys have used up around 25% of your time this mission, and you haven't even reached the objectives yet.
How in the world did I not have a forum account? Kickstartered the game and I've been pretty afk since the dev videos ended. Randomly saw the Limit Theory booth from the corner of my eye and spent a good 30 minutes talking to the devs and even got a selfie with Josh! I can't tell ya guys how excite...
I really wish I could've gone. If I had, I'd be answering your questions already I still haven't heard from Josh, but as soon as I do, I'll update with what I can.
I believe in that too, as long as you're the only person working on the game. If there's multiple people, you can work alongside each other. One can code, and another can art. Otherwise... code would definitely need to come first, which I think is something Josh has gotten better at.
I think graphically it was behind its time, and while the gameplay was rather unforgiving it was still rather fun... although it could be something of a grind.
Thoughts: Your stats/skills/loadout are all valid, so that's good. You can use all the gear you listed. Interesting choice, not getting exotic ability. You can't use most weaponry. This is inadvisable. You don't have any other methods of aggression, either. I would suggest putting a point into uncon...
Sorry I missed your birthday, thedamngod Not sure how that happened. Happy late birthday, though! Glad you're still here, and that you had a great day.