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Re: Shallow Space

Wow. Well done, Mawhrin. Just this alone is impressive. :clap: Most people that disappear don't come back.

At one time, this game was one of the ones I was most excited for. I'm really excited to see what happens from here on.

Re: Terraria.

The Journey's End update has released, as of today! It's by far the largest update the game has ever received, with over 1000 new items and tens of thousands of other changes. The changelog is reportedly so long that it has its own table of contents - but unfortunately the site is down because of to...

Re: Remaking Limit Theory - From the ground up

I think the original LT was planning for the player to reach a win condition setup by themselves. Much like in real life where there isn't a hard cap on what you can achieve, but it's up to how motivated you are to reach that goal. If there's any lessons I think LT was trying to teach us, it was th...

Re: Remaking Limit Theory - From the ground up

Sidenote, mostly directed at Flatfingers: Black--Snow pointed out that my definition of "4X" might not be the same as everyone else's, so I figured I'd bring that up here. It could be I completely agree with you regarding 4X games and didn't even realize it. :P I know that 4X is "expand, explore, ex...

Re: Remaking Limit Theory - From the ground up

Hey Victor!!! :D So nice to see you here! I planned to write you an email but I was waiting to see if something might actually come of this first, i.e. making sure that it wouldn't collapse before it began. :P Flatfingers - all very excellently said. You've made your point about core features well. ...

Re: Remaking Limit Theory - From the ground up

You're exactly who I thought of when warp rails were mentioned, as I remember how much you disliked the idea. However, likewise, if planets orbit the star instead of staying in fixed positions, editing it out would be the very first thing I did. :P We'll have to agree to disagree on that, because I ...

Re: Remaking Limit Theory - From the ground up

I would agree. Josh's reasoning was so we could enjoy the view of space and the AI in the "living" world And being able to ride on a rail, and view the system et al, is a lovely way to spend some time, whilst figuring out the next chapter in my space opera :) What if the AI constructed them? Lay ou...

Re: Remaking Limit Theory - From the ground up

My hope/desire is that resulting game will be configurable enough via modding that a lot of wish list features can be added by the community. Not having made a mod-able game before, I don't know how easy it would be to expose internal functions via an API. For example, something clever enough to im...

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