Search found 104 matches

Re: The General Unhappiness Thread

I do enjoy reading your posts zant and btw i totally agree! Working game as-soon-as-possible is the flavour now. Having said that people have suggested some really neat game ideas over the years on these boards and it would be a BIG shame if at least some of these ideas weren't included in the game ...

Re: Hellion

Silver, weird statement. As this game is similar to star citizen (on a smaller scale) your basically saying space engineers is similar to hellion and sc? the fidelity and immersion in these two games should be far superior to space engineers lol that game is junk compared to what these two games cou...

Hellion

Hi Guys, Literally only just saw this on youtube and found a link to this new amazing wowcha new looking game that looks like a survival version of Star Citizen :o https://www.youtube.com/watch?v=NmEehDqgXtg With base building, multiplayer ships, planetary exploration, modular ships etc it sounds so...

Re: The State of Limit Theory Development, 2017 Edition!

Hi Tal, I dunno about that! UE4 is one of the best "graphical" engines out there plus as they have to cater for everyone it has the ability to house a game of this scope and uses c++ coding. I know it's not the best optimised of engines at this time but "come on" you can't say this isn't an option a...

Re: The State of Limit Theory Development, 2017 Edition!

Starbuck wrote: Josh, can't you take the LT core c++ code and switch to ue4? Or will the epic subs cost too much? Dinosawer wrote: What makes you think that would improve anything? Well the graphics would be slightly better and the engine is already written so it probably wouldn't take half as long...

Re: The State of Limit Theory Development, 2017 Edition!

Thanks for the update Josh! Tbh if you find a solution now the minimum we will have 1.0 is gonna be 2 years> and that's if you find a solution now let alone if you still can't find one in another 6 months! My advice would be to change to UE4 - even better graphics and will probably take just as long...

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