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No, not the end

I can understand that this hurts badly but me? I regret nothing. You did reach for the stars, quite literally, and didn't get all the way there. Before you start beating yourself up over this, consider that this happens regularly to development studios with decades of experience. "The public" simply...

Re: Missiles in the games

IMO the number of hardpoints per ship needs to be restricted. How big a weapon/turret/socket you install is then a matter of cargo space, construction points, or whatever. That would naturally have large ships gravitating towards large weapons because that's how you get the most firepower. Installin...

Re: Friday, March 17, 2017

You would be very wrong then. Knowing the exact measure of an optimization is how you classify if it was worth the effort or not. If you don't test before and after, and don't test thoroughly getting exact numbers, how can one say that the change was an objective improvement? With a framework chang...

Re: Friday, March 17, 2017

This starts sounding more like the X3 setup. It has a powerful scripting system but it has commands like "fire guns at target X" or "fly to point X, Y, Z". The flight path of a projectile is not controlled by the script. Events/interrupts occur either when the script schedules a futire update when i...

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