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Re: Stellaris

No diplomacy, instantly removes the ability to win as a team. This means that anyone playing as a Fanatical Purifier is going to be screwed, same with devouring horde. The robot version can still be friends with robots. So they are fine. I would expect role-play will drop immediately if we actually...

Re: Stellaris

Suggestions for the game, Trigger edition: Roleplay Ideas: To be followed in general, lightly, not to the absurd in order to keep it fun: - Team Human - Medium expansion priority, balanced research/resource goals, none-aggressive, with possibility to turn robotic if so wished, could trade with team ...

Re: Stellaris

Talvieno wrote:
Wed Sep 20, 2017 3:36 pm
I like the three-way idea.
If we get a number of players that is not a factor of 3, we can always just have the all-consuming hivemind be the more powerful nemesis over the two other sides - seems like a fun plan to me :D Team Bug, Team Human, and Team Robot!

Re: Stellaris

Silverware wrote:
Sun Sep 17, 2017 6:09 pm
Seeing as Synthetic Dawn releases this week.

Who would be keen on another megagame. But this time, we split into two teams.

One team of squishy meatbags who avoid all robotics.
The other as Robots, bent on consuming/destroying all organic life.
I am in. Team Robot!

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