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Re: Tanks

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Re: Tanks

Talvieno wrote:
Sun Oct 01, 2017 1:39 pm
Trigger, for a bullet-proof (pun) defense, just say "I find my way cooler." Now that you are stating an opinion, Corn cannot tell you you are wrong. :D
Cool is good and all, but I want this to be reasonably cool, rather than absurdly unreasonably so :D

Re: Tanks

The only defense against that is that a chem-based weapon is less affected by knockout EMPs and such, and is more fragile than the (theoretically) already solid electronics managing the gauss and rail guns. But yes, it makes sense to use a large gauss instead of the chemical main gun. Would allow yo...

Re: Tanks

I am very wiggly on the tech available as of now. Well after a looo-oooong discussion with Outlender we came up with a tank with: A primary 152mm cannon, mainly for firing nuclear shells A railgun bound to the primary A smaller turret weapon, likely a machinegun and electrolaser in one turret on top...

Re: Tanks

1. How advanced? Near-future, far future, galaxy far, far away? 2. How hard is the sci-fi setting you want it for? 3. Do you want to go full realistic or the rule of cool is all that matters? 1. Near-Far. Within theoretical understanding of technology. Antimatter tech is as far as I am willing to g...

Re: Stellaris

No diplomacy, instantly removes the ability to win as a team. This means that anyone playing as a Fanatical Purifier is going to be screwed, same with devouring horde. The robot version can still be friends with robots. So they are fine. I would expect role-play will drop immediately if we actually...

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