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Re: How technically advanced are our computers

Physics student here. Currently following a course in computational quantum mechanics. I guess a simulation is never about being fully accurate, but about making the most efficient approximations. Indeed. Or making the pertinent abstractions. You can get some key solutions for the Hydrogen atom in ...

Re: How technically advanced are our computers

...Finally at the point of time that we can apply this to simulating the universe (probably not going to be when I'm alive) imagine playing a game like Spore, but with as many possibilities as the real world and even more as things that are out of your own reach... That might actually be a problem....

Re: What is and what is not procedural content generation?

But isn't it like saying that our F function is, in fact, a PCG() method ? I suggest it's more than that: F is a subset of a PCG method. PCG generally involves putting objects sensibily into a context, i.e. computing a field, subdividing areas/volumes, placing object geometry in available space, an...

Re: How technically advanced are our computers

The short answer is "no", with these problems: * To be 100% accurate, you need a physical copy of the real thing (so yeah, so out and experience it!); * Full-system quantum states are impossible to prepare exactly; * To make observations, you change the system, so disrupting the simulation. Again, y...

Re: What is and what is not procedural content generation?

I didn't want to cut-and-paste into here, so here's a linky instead, to a dev blog for something I made that used procedural techniques, with a little info on seeding dependencies for repeatable features, and other stuff that's been asked about in this thread. http://johnvalentine.co.uk/zenith.php?a...

Re: LOD Simulation and historical simulation

Quickest answer, is that you define a simpler common interface for the bigger systems, containing just statistical properties for inter-system interactions. Anything else (like advertising strong specialisms) would be expensive-to-simulate detail, as specific instanced data structures, but it can st...

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