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Re: Development Update #14: February 2014

This whole discussion has reminded me of TVTropes That shit is addictive. :) Also - in case it didn't come through, I absolutely adore Freelancer, flawed as it is. So I figured, why not drop my 2 cents in the hopes of having some slight influence towards progress. On the specific V vs A bit, I still...

Re: Development Update #14: February 2014

Hi, martixy -- welcome to the forums! Physics says what suffers is acceleration not top speed. In a computer game set in an imaginary world that has "jump holes" linking self-contained discrete star systems, transfer beams, starship-piloting robots, and warp lanes, I think it's safe to assume that ...

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