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Re: How does Limit Theory handle large distances?

Half of that if you also want to use negative coordinates +-80billion km I also dont know how you come to 16km. How far is 1.0f in your calculations? 1m? i've honestly never done much math on floating point precision (i just used it ^^) I ended up doing the math after I posted and came to the same ...

Re: How does Limit Theory handle large distances?

cameras and ships have a similar "small" feel to Freelancer This is entirely on purpose. Freelancer is Joshes favorite game ever. :squirrel: Mine too. It's one of the (many) things that drew me to Limit Theory. LT is basically the open world experience Freelancer wanted to have but couldn't. I modd...

How does Limit Theory handle large distances?

I did a search and didn't find anything so forgive me if this has been covered before. As something of an amateur game dev, one of the things I often wonder about games like this is how they handle their coordinates at large scales. If you go with the normal scale of 1m = 1m, then you run into float...

Re: Freelancer

Freelancer is one of my favorite games of all time. Due to its ease of modding and the modding community, I wouldn't be where I am today without it. Modding it introduced me to so many concepts and is what pushed me over the edge to get into legitimate programming. I feel like sorry for the kids who...

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