Re: [Josh] Monday, April 30, 2018
Perfect information and an AI handicap is the hack that wins the day. Nice solution. Out of curiousity, how are you minimizing the overhead of storing all known entities for each AI player? With 2500 AI and a system with 10 objects that are discoverable, thats not terrible, but what kind of architec...
- Forum: Dev Logs
- Topic: [Josh] Monday, April 30, 2018
- Replies: 40
- Views: 32094
- Wed May 09, 2018 8:34 pm
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