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Re: Engine Damage

Speed, acceleration, pretty much the same thing in this context, and I'm fine with it being either. I disagree with any default, always-present, repair options. Sure, they can come pretty standard with most ships the same way most cars come standard with seatbelts and airbags. But if you want to mi...

Re: Engine Damage

I also don't like the destroyed engines with no *default* way to repair them on board. There should be damage control on all ships, you shouldn't be forced to remember to bring items that should be on board permanently. So what are the items that should come default and permanently on all ships in ...

Re: Engine Damage

Well this should probably be moved to the suggestions board, but otherwise I like the idea, at least the basics of it. I'm not so keen on the 1/4 speed bit, that seems a bit arbitrary, however having much reduced speed and difficulty steering when an engine is damaged would be a fun mechanic. I dis...

Re: Engine Damage

I like this. Status effects applied via chance are potentially really interesting, and also can be made to not heavily impact travel (Where they become more of a tedious inconvenience than a gameplay mechanic). For example you could have a partial flameout causing your ship's thrust to be lopsided ...

Re: Engine Damage

I'll just leave this here. TL;DR: Dont allow engines to be completely disabled, but strike them with a lot of more or less impairing effects when damaged. Speed reductions, flameouts, whatever. I like this. Status effects applied via chance are potentially really interesting, and also can be made t...

Re: Engine Damage

The major issue I have with this is from experience with X3. In X3 the more hull damage you take, the slower your max speed. Of course unregulated scaling rather than a flat decrease (1/4 being flat, inverse hull percentage being unregulated scaling) is more severe but regardless: This causes an iss...

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