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Re: No Man's Sky

so i've played the patch for a few hours now. it's a lot better than it was before, and i'm happy there's finally a mission board/faction system, even if its still pretty barebones. haven't tried out the "multiplayer" though i imagine it isn't awful. the new storyline isn't too bad, although i've ki...

Re: Learning from No Man's Sky by pivoting core gameplay

Been following this game since 2013, long time lurker, love the community. Seems like Hello Games never intended to create the seamlessly super-connected googleverse many of us had hoped for. Instead, we were given a singleplayer-focused experience with little to no online player interactions. Whic...

Re: I'm done

reading all these threads makes me kinda wish Josh had never done the daily dev logs/monthly updates and had just stuck to semifrequent kickstarter updates and random comments on the forums. you know, like basically every other dev out there. would have helped prevent a lot of the mess that's happen...

Re: Pledge Transfers

I seem to remember Josh stating that LT was for the backers, and that the money for LT2 was for himself. I also seem to recall him saying that LT2 would involve him going off the radar for years while he works on it. I'll try to find the exact quote. But this makes me wonder, Has Limit Theory evolv...

Re: Thoughts?

http://www.no-mans-sky.com/about/ Is this above actually the answer to all our years-old hopes? definitely not. that doesn't mean it won't be an amazing (or terrible, nobody really knows at this point) game. but the main reason i'm attracted to LT isn't because of the procedural generation, it's be...

Re: Atmosphere

Josh said LT 1.0! LT 2.0 confirmed! Seriously though, I'm intrigued by the idea of a series of nodes that move and change color as an NPC "communicates" to indicate facial expressions and emotions. I mean, we all know that if the dots turn red and start to move erratically, it means "angry". And if...

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