Search found 15 matches

Re: No Man's Sky

TL;DR of Game Informer behind-the-scenes video interview (Dec 5, 2014): entire universe is created from a series of equations with player position as input, the rendered world is the output. geometry is voxel based, which is then polygonized engine is custom, in-house. creatures are modeled in Z-Bru...

Re: Shifting the Release Date to Early 2015

It means more dev logs and more dev videos! That's the way I see it. :) I'm not sure if the "early access" model of game development was prominent during LT's fundraising but that seems to be a recent popular trend on Steam, etc. There are pros and cons of course but it's something to look into for...

GDC 2014: UE4 and Cryengine going cheap

Game Developers Conference 2014: There's some interesting news for AAA game engines (reddit.com/r/gamedev/ has the details). I know games are much more than just an engine but this seems like it could germinate a lot more small developers. Unreal4 - $19/month + 5% revenue, CryEngine - $10/month . UE...

Re: Scanner 2.0

I am wondering whether adding more variables to this effect could add some variety (e.g. even though not based in reality, have different signal classes exhibit different properties that are then abstracted to be represented in the scanner as different colors/roughness*/sluggishness**/etc. of the si...

Re: Development Update #14: February 2014

I realize this is all a work in progress. I follow the forum dev logs (BTW interesting stuff and great to see how games are made). My thoughts : Overall : very impressive . I find this game visually relaxing. Ice looks great. Especially when the sun is behind it. Nice image quality (I assume this is...

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