Search found 13 matches

Re: The End

Hi josh. I wasn't an active member of the forum, and I wasn't one of your original backer. I discovered your project looking for info on procedural algorithm, and I was hook. I've learned a lot reading your dev diary, and it motivated me. seeing your work ethics updating everyday was one of the thin...

Re: Monday, April 3, 2017

Certainly it will need to be done at some point; I understand that. But is it something that will deliver the most fun for the overall game, and so deserves to be prioritized right now? Or are there other features that are more fundamental to core gameplay that could be getting some broad-strokes o...

Re: The November 2014 Devlog Discussion Thread

Cockpits. That implies windows and a position on the hull that makes sense. EDIT: In procedurally generated ships. Interesting challenge :think: . not necessary, you could imagine an isolated cockpit at the core of the ship with camera outside of the ship streaming the view. I guess that would make...

Re: The November 2014 Devlog Discussion Thread

Nice ideas :thumbup: I'm not sure if the rails themselves are meant to be seen all the time or instead if they appears some time before and after the ship in transit... we'll see :) Perhaps they could be only seen at some special frequency and you could switch between normal view and rail view, or ...

about steamrolling factions

So now that josh started working on the strategy aspect of LT, it get me to think about a common problem of strategy game : The more powerful a faction get, the easiest it is for it to be more powerful . Because it have more resources to invest to get more resources, developing more or less at an ex...

Go to advanced search

cron