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Re: The VR Fad

I don't think Depth of field FX are all that difficult, I mean I had a Skyrim mod that did it fairly well. So coupling it mature eye tracking software shouldn't be all that hard. ps. Seems like unreal engine already has it as a feature. https://docs.unrealengine.com/latest/INT/Engine/Rendering/PostP...

Re: The VR Fad

This just in... Super high res and eye tracking. > https://futurism.com/a-new-vr-headset-that-mimics-the-human-eye-has-been/ < :problem: ^ "we need light field displays or other forms that enable focus effects for the human eye. that one can focus/defocus objects based on their simulated distance."

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