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Re: Build Colonies

I think one way to approach this is to treat a "colony" as being a point without mass, linked to various buildings and whatever which look like a colony but are, from the game mechanics point of view, just the means by which it interacts with the world. So a colony lives on a point on a planet. It h...

Re: Fuel Part 2

So... wait, there are people in this thread who literally have no idea that the price of oil/volatility therof is, like, probably one of the most constant sources of political violence and unrest in the last five decades? Energy costs don't matter in the real world so why should they matter in space...

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