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Re: Sunday, April 23, 2017

Probably over my head but this stuff is interesting to me and I love reading these devlogs. Instead of the C side reading from Lua data couldn't you have the Lua push information to the C side? For example the strength of a thruster is kept on Lua and never used by C engine. When the thruster chang...

Re: Limit Theory: Mass Predictions Brainstorming

He was talking about "parting shots", which typically doesn't go well with "exploding". Was thinking about having a ship start to glow and have mini explosions before it completely dies. That way if it's a close fight, lag won't be the winner. Don't know where the death code will be, but I hope it'...

Re: Limit Theory: Mass Predictions Brainstorming

I think I'll have to pass on this one. :lol: I don't think I really have the time to dedicate to it. (Not to mention the fact that my joining up would make it "official".) If a lone Valtieno joins up, I'll make sure to be nice to him. :ghost: On a more official note, can you answer if death animati...

Re: Limit Theory: Mass Predictions Brainstorming

Josh most certainly never planned multiplayer. Multiplayer is not planned for LT 1.0 or post release. Josh is being careful not to prevent it from being possible, however... but it will take a lot of work. Without a doubt. That's why we have modding teams! Would you like to join the team Talv? :gho...

Re: Limit Theory: Mass Predictions Brainstorming

If I recall correctly, Multiplayer was a stretch goal that didn't quite get funded. :problem: Ps. I wonder if local multiplayer would be easier to mod... (second PC on local network) No, it wouldn't actually. Don't worry about Multiplayer, all the tools that I need for that are promised by Josh, an...

Re: Limit Theory: Mass Predictions Brainstorming

I think it's kind of poetic. The best netcode does the most with the least data. To do this perfectly, you have to have some kind of predictive power. And with lots of people (as there hopefully will be), you have to make great use of predictive power. Ergo, mass predictions. Pretty much, plus with...

Re: Limit Theory: Mass Predictions Brainstorming

I suppose we can't really do much actual programming until we have more specifics about the game, but I'm happy to contribute! :thumbup: Thanks! I know we can't do much programming, but just having the design in place and some important questions answered will really help. Also, thanks for helping ...

Limit Theory: Mass Predictions Brainstorming

Reading the recent dev logs has led to my desire to delve back into programming. I have never programmed a video game and have only dealt with small projects. Despite this, I would love to help out with Limit Theory: Mass Predictions. I am unaware of anyone actively preparing for the LTMP mod, and s...

Re: Sunday, March 26, 2017

Should take this elsewhere, but think. When ships are slow, its better to be well armored and shielded. Because you can't dodge. Therefore ships get bigger to carry heavier guns and more armor. Thus get slower. You turn it from a game around fighters, to one around massive capital-ships, where carr...

Re: Capital ships - Carriers and mobile bases?

The last number i remember was that the size spread between the smallest ship size and the largest one was 1000. So we can have things between 20meter fighters and 20km supercapitals. Anywhere from a bus to the width of earth... plus some. My imagination is trying to tell me that that spread was 10...

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