Search found 29 matches

Re: Counter Measures

I was wondering if i should respond to the mine comment and i thought i should explain a bit better how my mines work. After all how else are we going to hammer out details. :) MY mines will have sensors which can detect incoming ships then will activate its thrusters and charge at the ship until th...

Counter Measures

I have been thinking of counter measure for awhile but never got around to posting. Please feel free to improve my ideas and add your own I have provided a template for you to add your own idea I'm looking forward to them. :mrgreen: [b]Idea[/b] [list][b]How: [/b] [b]Why: [/b] [b]Explain: [/b][/list]...

Re: Unfixed hardpoints

1. Any "extra hardpoints" would be taken up by basic systems. You might have more on paper, but a minimum number will have to be used up just to get basic functionality. In Josh's second scenario, you reserve the hard points for things you want to specifically upgrade, and you get everything else v...

Re: Unfixed hardpoints

From your perspective, when you buy the ship, THEY WILL ALL BE EMPTY. I think you have misunderstood me. I want the player to be free to remove all equipment from their ship if they wanted and i listed examples where that could be beneficial. How could this be beneficial? 1. The player could have e...

Re: Unfixed hardpoints

I rewrote the hardpoint system to incorporate the notion of "fixed" hardpoints, i.e., things that are factory-installed and cannot be replaced or removed. These fixed hardpoints will include a hull, thrusters, a basic sensor, and a basic power grid. I think we've gotten a bit derailed here, and I t...

Re: Unfixed hardpoints

@Johnny Fedora The customization stays the same, because you can then decide how to improve those stats in whatever direction you like. So yes, to add in improved engine components you'd have to sacrifice a shield emitter or a missile launcher, but you'd have to do that anyway, wouldn't you? Yes you...

Re: Unfixed hardpoints

Consider the two scenarios: 1. You buy a fighter, it has 6 generator hardpoints (among other things), but comes with no equipment. You spend time searching for the correct level of sensor, power grid, and thrusters to fit to the ship. These take up 4 out of the 6 hardpoints (assuming you get 2 thru...

Re: Unfixed hardpoints

@Rabitator in this i suggested maybe not clearly written out for ships that were built in the ship builder blueprint creator three things can happen you can 1. Place engines of your own such as ones you own or know about. 2. You place the default "Factory parts" as Josh has created. 3. You neglect t...

Unfixed hardpoints

I rewrote the hardpoint system to incorporate the notion of "fixed" hardpoints, i.e., things that are factory-installed and cannot be replaced or removed. These fixed hardpoints will include a hull, thrusters, a basic sensor, and a basic power grid. This means that when you buy a ship, you can rest...

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