Excellent find Flatfingers! I will have to look through his work and see about making these possible desktop backgrounds.
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Maybe some time after Christmas? I know Josh typically spends the holidays with his family, so I am not expecting much from him until mid January. An early present would be incredible though. Maybe some music .
Wow, I am going to have to get back into making cool stuff like that again. Well done Tal!
If you would like to check out the old dev logs feel free to check them out in the PDFs linked in my signature. I have everything, excluding this year, in there. It should make it easier to search terms of interest and what Josh did and why he did it.
We still can, just schedule it a year out, say November 21 as the 7 year anniversary of the Limit Theory Kickstarter video, maybe even make it an annual thing where people talk about the code, and what developments have occurred in the community LT project.
It is indeed sad that he passed away. It's sort of fitting that the creator of so many super heroes would die on a day set to celebrate the lives of real heroes. May he rest in peace.
The backers deserve something , and they shouldn't have to wait for it. I think everyone has been more than patient enough already. I actually am starting to feel like this announcement of releasing the code is probably more a of disservice to his backers than anything else. It's giving false hope....
Re: Where to be notified about code release, and any fan-based projects to bring LT-like games to life using code?
In essence technical feature creep was what killed LT. Modding was not supposed to be in LT, and in the end, this is what I think prevented the game from releasing. I'm not a programmer though so I could be wrong there. I just think that if Josh had worked on getting gameplay worked out, just as he ...
- Forum: General
- Topic: Where to be notified about code release, and any fan-based projects to bring LT-like games to life using code?
- Replies: 70
- Views: 6796
- Mon Nov 05, 2018 11:36 am
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Executive Assault 2 is now on Steam early access and it's set in space! Build infantry, fly ships and expand your custom space station. It's the same mix of FPS/RTS that the previous game had. The graphics look like they've been improved, ship design is pretty neat, and the Steam reviews are Very P...
And then there's the conceptual design goal for LT that anything the player character can do, NPCs should be able to do. Does that design goal also need to be dropped? Or is it something that could mostly be achieved without taking too much development time? I generally like multiplayer games becau...
If you read the description it's pretty obvious that it's multiplayer. Pardon my stupidity but I just read it and I don't see any reference to it being MP? Also https://steamcommunity.com/app/732240/discussions/0/1730963192554086954/ Must be the misleading videos and the whole decorate your room an...
The dynamic, real economy and the ability to have AI work for (and be controlled by) the player were the only features that I really wanted to see come out of Limit Theory. I would have been willing to see the rest of LT scrapped in order to get those features solidly implemented.
If you read the description it's pretty obvious that it's multiplayer.