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Re: The "Game" in LT

Why would "attach orders to spatial/logical volumes" be anything like modding? Its pretty much exactly like the gambit systems in final fantasy or dragon age (or any number of RPGs) why would you need LUA for using it? Why would you force players to interact with it through LUA? (Because thats what...

Re: The "Game" in LT

Okay, most of that makes sense. If the player can also develop their own custom cards from the "deck" that would be very neat as well. I'm thinking of a process where certain commands could be moved around so that a new card could be made for a specific task. I think I'd treat the card system more l...

Re: The "Game" in LT

Creating a few dozen pre-defined cards would, I imagine, go a long way in getting AI to understand more complex orders and develop long term planning, as well as giving players an easy way to implement a somewhat complex set of instructions in a simple and familiar way. Of course, as these are just...

Absolver

Absolver is a martial arts fighting game which uses a card system to define the types of moves the character knows. Players have 4 stances which seamlessly transition between one another during combat. Players can play online in 1v1 or 3v3 matches or play PVE against AI. It is currently available f...

Re: Starway Fleet

I'm going to have to download the free demo and check this out. It looks rather good.

The game needs to be able to support both controller and keyboard bindings at the same time so I can play with my 6 button game-pad. It definitely reminds me of X-wing Alliance though.

Re: The "Game" in LT

Two things: 1. I want the player to be treated exactly the same as a NPC. The only exception being during the tutorial where the player is learning all the aspects of LT. 2. LT needs to focus on the crowd that Kickstarted it. Everyone else is icing on the cake. Limit Theory is described as "An infin...

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