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Re: S46's mega suggestion thread (will edit whenever something new pops up from out of my brain)

Megastations could be command centres or something. Kind of like what a church would be to a parish. Also, when I say a megastation is special, think of your own ways as to how a particular one could be good for a particular purpose, rather than limiting your imagination with what I come up with......

Re: S46's mega suggestion thread (will edit whenever something new pops up from out of my brain)

So, you are arguing that all stations should look the same and perform the same function instead of being diverse and specialized? where did i say anything like that? And im asking where a "megastation" is different from a normal station except it being "big". A specialised station is specialised b...

Re: S46's mega suggestion thread (will edit whenever something new pops up from out of my brain)

Space Roads as you describe it may or may not exist in LT. Obviously convoys will exist and will follow the same path put forth by their escorts. Will they be designated as in ship must travel from A to B or else... probably not. Because warp rails arent a thing? Warp rails are a thing. Warp rails ...

Re: S46's mega suggestion thread (will edit whenever something new pops up from out of my brain)

Space Roads - designated "paths" for large convoys to travel between systems or around a system. EDIT: Giant stations dedicated for mining, megafacilities/factories - if planned for the game, great :} EDIT: Scrapyards, large/giant stations or facilities designed to hold and ultimately sell off or r...

Re: S46's mega suggestion thread (will edit whenever something new pops up from out of my brain)

Thanks for running through it and answering some of the questions! Also, Lindsey has now joined the team, and even with my limited technical knowledge I know that that means high quality ships and stations... ...so could procedural cities be a thing again? It's something I would love to see... It l...

Re: S46's mega suggestion thread (will edit whenever something new pops up from out of my brain)

So, the two main suggestions I've done so far are Dynamic Destruction and Faction Shipyards, which can also be found in the suggestions thread. Some of my other ideas are as follows: Nano-bots or a self repair turret that can be used to heal your ship (and can mean that, even if your engine is dest...

Re: Nimbatus

parenting How is this done? I didn't see anything for it in the tutorial. (never thought I'd ask Silver for parenting advice :ghost: ) Huh, not sure how you missed it, it's a popup which consists of 4 pages when you first try to edit a drone. Basically, just hover a piece over an existing piece the...

Re: Faction Shipyards (including your faction)

Now the question here is, are there going to be procedural currencies, and, if so, will you be able to exchange them? Or will there be a general/universal currency? Or will there be regional currencies for areas of the universe? And will you be able to trade goods and products for upgrades and such...

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