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Re: The End

I will say this, if Josh gets hired by any game development company, he will ensure they have the best looking UI and procedural skies of any game on the market. Josh sure knew how to make beautiful imagery even if he couldn't code a video game. And for that, I give him props. I do hope we are able ...

Re: Where to be notified about code release, and any fan-based projects to bring LT-like games to life using code?

He could as well be still working on the game. Without the spotlight of publicity.. I suspect that this is in fact the case. There is no IP to trademark, just some game concepts. What I have heard is that Josh is working on cleaning up the code to get it to the point where it will be available to r...

Re: Where to be notified about code release, and any fan-based projects to bring LT-like games to life using code?

Memnoch wrote:
Sun Jan 27, 2019 1:58 pm
Back for my monthly-ish visit. I guess there is still no sign of the code surfacing?

At this point I suspect it's tied up in some legal mess and will never see the light of day.
What legal mess? Josh is the sole owner of his code.

Re: The End

Maybe some time after Christmas? I know Josh typically spends the holidays with his family, so I am not expecting much from him until mid January. An early present would be incredible though. Maybe some music :P .

Re: The End

If you would like to check out the old dev logs feel free to check them out in the PDFs linked in my signature. I have everything, excluding this year, in there. It should make it easier to search terms of interest and what Josh did and why he did it.

Re: Delft

We still can, just schedule it a year out, say November 21 as the 7 year anniversary of the Limit Theory Kickstarter video, maybe even make it an annual thing where people talk about the code, and what developments have occurred in the community LT project.

Re: Where to be notified about code release, and any fan-based projects to bring LT-like games to life using code?

In essence technical feature creep was what killed LT. Modding was not supposed to be in LT, and in the end, this is what I think prevented the game from releasing. I'm not a programmer though so I could be wrong there. I just think that if Josh had worked on getting gameplay worked out, just as he ...

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