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Re: UPS (uninterruptible power supply)/ power bank/ power storage

I would expect certain weapon systems to be under a category based off of the stats of the weapon system and what the original manufacturer decided it would be. Basically any flack system of a particular weight would be defined as a defense system. This is a group of flack guns which excel at killi...

Re: UPS (uninterruptible power supply)/ power bank/ power storage

I would expect certain weapon systems to be under a category based off of the stats of the weapon system and what the original manufacturer decided it would be. Basically any flack system of a particular weight would be defined as a defense system. This is a group of flack guns which excel at killin...

Re: UPS (uninterruptible power supply)/ power bank/ power storage

You don't have to run your anti-fighter guns when there are no fighters around. I believe those would fit in the same category as the AMS system you also brought up. They would be treated as one in the same. Just toggle it on or off with a single pip. I'm all for power distribution between various s...

Re: UPS (uninterruptible power supply)/ power bank/ power storage

I understand why the player would want to shift power between fore and aft shields, but not turrets. I'd like to keep this type of thing uniform throughout the entire ship. If you set 3 pips to your turrets all turrets fire 3 times as fast as a 1 pip setting in the same system. It may be a good LT ...

Re: UPS (uninterruptible power supply)/ power bank/ power storage

The HUD needs to be dynamic and change as modules are added and removed from a ship. I think a combat mode preset for the pip system would likely help the user easily find the correct pips that they are looking for. So there would be two modes, the first for non-combat flight with weapons unpowered ...

Re: UPS (uninterruptible power supply)/ power bank/ power storage

Punching power pips to different subsystems is a great mechanic to allow for the player to get a little more performance out of a single system in exchange for performance in other systems. And it's worth keeping. Having subsystems that can be disabled, and others that can only be temporarily disab...

Re: UPS (uninterruptible power supply)/ power bank/ power storage

The larger the ship, the more things that can go wrong, the longer it takes to make lasting repairs, the more a big ship feels like the Falcon. What this means with regards to power distribution is that larger ships have more space between parts. As the ship takes damage, the chance for a projectile...

Re: Ship model concepts

Here's a few of my favorite EU Star Wars ships: https://www.spikeybits.com/wp-content/uploads/2016/01/StarViper-EoteGMK.jpg https://vignette2.wikia.nocookie.net/starwars-exodus/images/b/b2/AssaultGunboat.jpg/revision/latest?cb=20060930213040 https://vignette.wikia.nocookie.net/starwars/images/6/60/M...

Re: Station Model Concepts

You forgot the two most famous stations in cinema: http://a.dilcdn.com/bl/wp-content/uploads/sites/6/2015/12/BadFeeling-Episode-IV-Death-Star.jpg https://i.pinimg.com/originals/ac/23/b4/ac23b42c03586457e666e63978e48a2c.png I am a bit disappointed with the general lack of variety that most stations d...

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