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Re: Underspace

With as much as people love freelancer here, I'm surprised I don't find this trailer very exciting. I guess it's because it doesn't have the elements that excited me about Limit Theory. I really want a game with markets, business/clan/faction ownership, which spurs dynamic encounters based on suppl...

Re: The End

As I suspected, it wasn't 10 months. Just 28 days out from the 1 year mark. Which for perspective is 1/6th of the development time we waited for LT. How long are you willing to wait for the code to release? As long as it takes. Josh has his own life to live now.. we're still here, lurking or otherw...

Re: The End

At this rate he may as well release the code on September 28 2019. I respect Josh as a programmer, but procrastinating on something you said you were going to do for 10 months is pretty bad. Well, 10 months isn't much on top of six years, really. As I suspected, it wasn't 10 months. Just 28 days ou...

Re: Underspace

With as much as people love freelancer here, I'm surprised I don't find this trailer very exciting. I guess it's because it doesn't have the elements that excited me about Limit Theory. I really want a game with markets, business/clan/faction ownership, which spurs dynamic encounters based on supply...

Re: Elite Dangerous

Been playing elite lately. Hard to call it a multiplayer game when NPCs are the main interaction, but it's fun. Today I met up with Triggerhappy for a little bit and we did a little opal searching together. I was thinking it might be fun to do some Sidewider PVP at some point. Would any of you guys ...

Re: The End

I agree, it's time to release everything. It has been 8 months, we have all waited patiently for the game's code to be released. Let us see it, no matter how ugly it is, some might be able to make sense of it and some small progress might be made. I would hate for a full year to pass and have to set...

Re: Flipside Genesis

The actual game play looks a little too simple at this point... That might be what interests me. The older I get, the more I like simple. I like straight forward, easy to learn hard to master type games. The game looks easy to learn and easy to master. If additional weapons and firing modes are add...

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