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Re: Remaking Limit Theory - From the ground up

Hey Victor!!! So nice to see you here! I planned to write you an email but I was waiting to see if something might actually come of this first, i.e. making sure that it wouldn't collapse before it began. I'm sure the talented members of this community could make a fair job of producing a decent spa...

Re: Remaking Limit Theory - From the ground up

I'm going to have to agree with Flat here. As of right now, with the current feature list, Warp rails are relatively low priority. They can always be added in later, besides, we currently don't even have trade or mining setup, which are required features which will potentially benefit from rails.

Re: Remaking Limit Theory - From the ground up

Good list, BFett. Questions for everyone interested in participating: 1. Should this game be open-ended and ever-expanding as in Josh's original design? Or should every game build a fixed universe, so that every game has an ending? 2. How committed are y'all to having multiple star systems, rather ...

Re: Remaking Limit Theory - From the ground up

Alright, I've browsed the forums and here's what are the most desired features for a finished version of this game. --------------------------------- Project must have: Factions Asteroid Mining Dynamic LOD scaling Emergent production based economy Ship component configuration Tactical Dog-fighting F...

Re: Remaking Limit Theory - From the ground up

On the topic of what people would like to see in Limit Theory, a few polls come to mind: How do you think you'll spend most of your time in Limit Theory? What has you most excited to play Limit Theory? (December) What type of ship you will focus on mainly. What will your occupation be in LT? I think...

Re: Remaking Limit Theory - From the ground up

Well I suppose we ought to define the scope of the game we want to make to prevent feature creep, and with the known features we should probably determine a programming language that will work best for the desired features. One other thing to determine before we get started would be how we want to l...

Remaking Limit Theory - From the ground up

I just rewatched some of the devlogs from way back, and im still surprised at how well the graphics hold up 5 years+ later. Genuinely, the UI alone still seems so ahead of other space games and it got me wondering, Why don't some of us start our own open source github attempt at recreating some of ...

Re: The End

I'll volunteer to be secretary for the new thread if needed. On the topic of what people would like to see in Limit Theory, a few polls come to mind: How do you think you'll spend most of your time in Limit Theory? What has you most excited to play Limit Theory? (December) What type of ship you will...

Re: The End

zircher wrote:
Sat Mar 21, 2020 1:02 pm
Hey Josh, hope your safe and well, but I think you're taking this social distancing thing a little too far. :-)
Good point. You'd think he'd have a bit of time to come say hello now. We all want to make sure he's living.

Re: Avorion

Brian over at Space Game Junkie mentioned LT at the end of the interview with the author of Avorion. BTW, Avorion will be leaving early access real soon, getting it now will save you some money. https://store.steampowered.com/app/445220/Avorion/ SGJ interview: https://www.youtube.com/watch?v=RykCdv...

Re: The End

For one person to attempt this in the timeline promised, it was impossible. It's not a slam against Josh in any way, there was just no way he could have done it, by himself, in that time. I agree, it was a noble attempt though, and I just wish he had a team that supported his dream. Maybe one day, ...

Re: The End

To be fair, what Josh attempted wasn't impossible per say, but as a lone person with such a vision it has to be difficult. But to me, Limit Theory is more than just an unfinished game or a series of beautiful videos, it's the idea that anything anyone puts their mind to is possible. Limit Theory has...

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