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Re: I think Josh lied

I would argue that Josh was vague in certain areas, such as how every gameplay element would tie in together, along with not being forthcoming about which things he was working on at any given time. However, I do think in his eyes he was being as transparent and honest as he could be by communicatin...

Re: Remaking Limit Theory - From the ground up

Who's allowed to join the discord? I'm interested to see what's going on and to figure out if I'll be able to contribute at all, but it's intimidating enough that I worry I won't be able to. :ghost: Sure you're more than welcome to join and take a look around. At the very least I could use the feed...

Re: Remaking Limit Theory - From the ground up

I think the original LT was planning for the player to reach a win condition setup by themselves. Much like in real life where there isn't a hard cap on what you can achieve, but it's up to how motivated you are to reach that goal. If there's any lessons I think LT was trying to teach us, it was tha...

Re: Remaking Limit Theory - From the ground up

Hey Victor!!! So nice to see you here! I planned to write you an email but I was waiting to see if something might actually come of this first, i.e. making sure that it wouldn't collapse before it began. I'm sure the talented members of this community could make a fair job of producing a decent spa...

Re: Remaking Limit Theory - From the ground up

I'm going to have to agree with Flat here. As of right now, with the current feature list, Warp rails are relatively low priority. They can always be added in later, besides, we currently don't even have trade or mining setup, which are required features which will potentially benefit from rails.

Re: Remaking Limit Theory - From the ground up

Good list, BFett. Questions for everyone interested in participating: 1. Should this game be open-ended and ever-expanding as in Josh's original design? Or should every game build a fixed universe, so that every game has an ending? 2. How committed are y'all to having multiple star systems, rather ...

Re: Remaking Limit Theory - From the ground up

Alright, I've browsed the forums and here's what are the most desired features for a finished version of this game. --------------------------------- Project must have: Factions Asteroid Mining Dynamic LOD scaling Emergent production based economy Ship component configuration Tactical Dog-fighting F...

Re: Remaking Limit Theory - From the ground up

On the topic of what people would like to see in Limit Theory, a few polls come to mind: How do you think you'll spend most of your time in Limit Theory? What has you most excited to play Limit Theory? (December) What type of ship you will focus on mainly. What will your occupation be in LT? I think...

Re: Remaking Limit Theory - From the ground up

Well I suppose we ought to define the scope of the game we want to make to prevent feature creep, and with the known features we should probably determine a programming language that will work best for the desired features. One other thing to determine before we get started would be how we want to l...

Remaking Limit Theory - From the ground up

I just rewatched some of the devlogs from way back, and im still surprised at how well the graphics hold up 5 years+ later. Genuinely, the UI alone still seems so ahead of other space games and it got me wondering, Why don't some of us start our own open source github attempt at recreating some of ...

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