Search found 14 matches

Re: Nuclear fission and its (usefull) products

I would not mind the idea of fission reactors but for spaceships, let alone high performance ships the power output would be abysmal. Now for stationary space stations or as backup power then fission reactors are more feasible. BUT personally I would prefer to see Nuclear Fission technology employed...

Re: 3D Cockpit view?

But I agree with the rule-of-cool. Cockpits are cool and aesthetically pleasing, even if they serve no practical purposes with glass. Of course, maybe instead of glass it is actually a one inch thick piece of transparent aluminum ... I'd rather have several feet of layered composite armor than a pa...

Re: Procedural Alloys (or Smeltery Simulator 2014)

I like the idea but i can see it very difficult to implement. (I am not using proper math but giving an idea.) 5 construction materials using 2 materials per alloy would produce 20 different alloys at a minimum, the percentage in each alloy would increase it to 2000 5 construction materials using 3 ...

Re: Fuel?

Fuel for ships everyday use NO. In reality a ship in space would only go as far as its fuel tanks can take it. This game is procedurally generated space, or endless space. With fuel I can see many players getting stranded with no way to move if their fuel tanks run dry. If fuel is to be used it need...

Re: Pilots vs Robots

Personally when I think "Building an AI" in a science fiction scenario I am thinking something along the lines of J.A.R.V.I.S. from the Ironman Film. Just A Really Very Intelligent System (AKA JARVIS) could learn and adapt to a situation but what he could do was also limited and JARVIS worked best w...

Re: Drones! I love it!

Personally I like the idea of drones, especially having a wide variety of drones. Modern day carrier ships are not battlestars, carriers have limited combat capability (mostly point defense) and their combat capability is supplemented through craft and the logistics for them. Even attempts at battle...

Re: Ship upkeep costs

Two Words: Micromanagement Hell. The way there is paved with good intentions, but lets face it: NOBODY wants to do fuel-and-spare-parts logistics for anything exceeding two, maybe three ships. It's tedious and annoying as hell. Even EVE contents itself with ammo (unless you use lasers) and jump fue...

Re: Ship upkeep costs

Ship upkeep is one thing but in my opinion unless it is justified and balanced then it will be an unnecessary hindrance. This brings in another interesting problem, steady income. Ships requiring fuel. Justified but limited. Fuel for traveling can be mined or fabricated, stored in ships and stations...

Re: What I'm looking forward to in LT

When it comes to space simulation games the one thing that gets me the most is the ability to do what you want to do. When I played X3:AP for the first time I felt overwhelmed because it did what few games did, Dropped you in the middle of nowhere with little clue on how to survive. Once I learned t...

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