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Re: Remaking Limit Theory - From the ground up

I would agree. Josh's reasoning was so we could enjoy the view of space and the AI in the "living" world And being able to ride on a rail, and view the system et al, is a lovely way to spend some time, whilst figuring out the next chapter in my space opera :) What if the AI constructed them? Lay ou...

Re: Remaking Limit Theory - From the ground up

RE: Custom engine: If Josh couldn't finish his engine in four years despite it being a full-time passion project he got paid for, I don't think we're going to manage to write our own engine as a ramshackle group of coders working on this as a voluntary hobby project in our spare time. Harsh to put ...

Re: Remaking Limit Theory - From the ground up

Edit: Turns out that just restricts the types of licenses available, similar to Unreal. The problem with using Unity is its licensing. Part 2.6 (e) General Restrictions of the Unity Software Additional License prohibits: "do anything that could cause or result in the Unity Software (including the ru...

Re: Remaking Limit Theory - From the ground up

n regards to AI entities (ships) perhaps a few hundred at the very most. Could you have a functioning economy with that? I suppose it depends on the granularity of the simulation, but if you have raw materials that you have to refine, then construct components, then build the final product, you're ...

Re: Remaking Limit Theory - From the ground up

Good list, BFett. Questions for everyone interested in participating: [snip] Those are definitely some important questions. My answers follow: 1. A fixed universe has more opportunities for engagement I think. You (and the AI) can't just run away from a situation. That said, I don't know that one s...

Re: Remaking Limit Theory - From the ground up

As discussed last night in IRC, the scale of Josh's LT was more or less: 1 units of length for fighters 100 units of length for capital ships 1000 units length for planets This is roughly the same scale as Freelancer, and I'm wary of changing that up much, personally. https://youtu.be/KN3tKT0E0t8?t...

Re: Remaking Limit Theory - From the ground up

I mean, at the end of the video series, when all the re-writing started ( if I remember correctly ) the world and NPC count didn't look TOO crazy, but he had enough performance problems to scrap it all. So, either the scope has to be fairly small and narrow or his lessons and approach should be the...

Re: Remaking Limit Theory - From the ground up

IMO, the most important factor for choosing a language is the Speed/Ease of Coding ratio. If we try to build something that does what LT was originally planned to, and we'd likely have to do large swathes of it in C with custom rendering pipelines to get the performance out of it. But if we go for ...

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