Search found 7 matches

Re: Space Engineers Dev Releases Source & $100K

Open Source and free though? I believe Josh said something along the lines of making LT code opensource a few years after release, probably a little bit after LT2 :D That's "id software style". John Carmack et al blew me away when they started to release the sources of their games after some time t...

Re: @JP: what VIM configration are you using?

I was specifically interested in the nice status line. Thanks to google I already found some things. What I liked about the status line were those graphical like symbols. My research led me to believe he's maybe using https://github.com/Lokaltog/powerline which is now a generic statusbar for vim, zs...

In-engine editor / "Inventing on principle" / LightTable

While I was watching todays video ( https://www.youtube.com/watch?v=UGP7S2Oq0M8 ) many thoughts went through my head and suddenly it hit me: rapid in-game/in-engine code changing? Someone mentioned it already, for those who don't know, you gotta see this: Victor Bret "Inventing on principle": http:/...

Re: Windowing

Hey, I hope it's OK to add my thoughts about this to your post. When I saw the splitting for windowing I was blown away. Let me tell you why: I'm a Linux guy and mostly work in terminals. Most people working with a lot of terminals use terminal multiplexers and the splitting stuff you showed looks e...

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