Search found 16 matches

Re: The illusion of continuation of the history you just cre

Well, if i understand it right a few sectors around the players location will be always precreated and simulated. So it might happen that you miss Jack the Robbers Gang because they attacked the wrong trader, witch hired a couple of headhunters who take them out hours ago. So when you wander through...

Re: Zones

Well,
thats very cool, Zone Theory :thumbup:

Or in other words, only bite what you can chew :)

From my experience in tactics it will be much better to control a few sectors with hundreds of zones each, then alot of sectors with only a few zones each.........

Re: Ship Combat - 2D or 3D?

Well, im for 3D combat with Pause button because im still adicted to real life..... So why should i NOT have an Pause button and being able to hit it when my phone rings during playing an single player game? What is so cool in reloding after a disturbance during combat....just wanna ask this 58% who...

Re: Balance. Do we care about it? Does it really matter in L

Well, Balance does matter in every game, so its the same with LT. How can we achieve that? The game is heavily working on values, that makes it easy to make heavy changes if needed! Giving the player alot of slider options on game creation is realy important to make as much as possible people happy ...

Re: X Rebirth

Well, i realy like Egosoft and their games. X-Rebirth is more then welcome, especialy with all that new stuff in building mechanics and the walking on stations, talking to npc! Taking/giving them orders. I like even the visuals of the new engine, in all videos the universe seems so alive now. Steam ...

Re: Capital ships - Carriers and mobile bases?

Well, there is still external docking as an option. Instead of installing an weapon mount on an players flagship, you can install an external docking mount, so your freighter/mining ship can simply be tractored at his place to be stored. Still this ships can be manned with NPC, or you can switch to ...

Re: Modding

I have to agree with Gazz. If you model an infinite game like any X-game, you won't have a lot of fun. X biggest problem is, that everything is always calculated, the hole time. The bigger your game gets, the more assetts an player owns the slower the game will work, especialy if you use heavily scr...

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