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Re: Pyre

Gamasutra posted an article today about Pyre, which discusses how the developers made failing OK . I was ready to dismiss that as a cynical excuse for not implementing a save/reload facility... until I read the part where they talked about a save/reload facility. So what do those who've played this ...

Re: Pine

The developers of Pine have posted a new blog entry that discusses the main components of the underlying world-simulation, and how the core active gameplay modes should interact with and be supported by the world-simulation layer. It's a nice look at how the Pine devs are tackling the kind of system...

Re: The "Game" in LT

As another note, I've been thinking whether the "cards" metaphor Hyperion's using is basically functionally equivalent to the "project template." I'm imagining the "project" as the core concept for all NPC AI. Some particular features might actually be implemented using unique code systems -- a 3D, ...

Grimoire

So perhaps you feel that four or five years is too long to wait for a small-team game to be finished. How about 20 years? Grimoire is finally being released. (The link here is to the Steam version.) Here, let me just quote the features text: After more than 20 years of development, the greatest role...

Re: The "Game" in LT

As I continue to read all the posts here, I'm just going to post a quick thought regarding your comparison of LT to Freelancer and Minecraft. I think your representation of Freelancer is dead-on. However, when it comes to Minecraft... http://i.imgur.com/9jO8Z7k.png This is how I imagine Minecraft a...

Re: Tuesday, June 27, 2017

Other than a few years when I was very young, yeah, I've pretty much always been 30. The loss of cuteness is a global phenomenon, though. It, like many aspects of youth, isn't valued until it's gone. We really do live our lives backwards. How much nicer it would be to be born old, infirm, and ignora...

Re: Steam Key Scammers

Another indie game, another deluge of demands and threats for Steam keys from resellers. This article (and the mostly excellent comments) describes one indie game developer's experiences, with examples of the crazy "Give me keys!" emails he immediately started receiving. Even better, he offers what ...

Re: The "Game" in LT

That's the kindest response I could have received. Thank you for giving my notions a fair hearing. Some minor clean-up, and then on to more filling fare. On whether motivations change over time, I really didn't do that argument justice. I think the motivations/behavior distinction stands up well, bu...

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