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Re: RIP Internet

I'm a strong proponent of copyright, as an increasingly (in a virtualized age) important form of personal property rights. But even I think this goes much too far. The degree to which the EU was determined to exert control over content is demonstrated by its denial of an exception for parody or sati...

Re: Saved PCG content

This got me thinking, since ships, buildings and factions are created pretty much by RNG through a seed does this mean that all the PCG content is saved locally in some data file (JSON, XML etc). If so I am presuming then that the possibility for user to share factions is actually quite possible. I...

Re: EVE Online

So here's some news: Pearl Abyss, the developer of Black Desert Online (the game with the insanely pretty character appearance creator ), has announced it's buying EVE Online developer CCP Games for $425M. In theory CCP's development of EVE will remain under their control. We'll see. I personally ca...

Monomyth

Wow -- how did I miss seeing this? Monomyth is a game in development by a lone developer that aims to recreate the feel of Ultima Underworld and Arx Fatalis and Dark Messiah: Might & Magic. It was in the Steam Greenlight program until Valve eighty-sixed that program, but development is proceeding. h...

Re: CyberPunk 2077

It was my opinion that The Witcher 2 was a phenomenally better game than The Witcher 1. The Witcher 1 suffered from needless over-complicated mechanics, often implemented without a seeming purpose - for instance, the inventory never really forced you to make proper decisions other than "I will not ...

Re: CyberPunk 2077

To be fair, Witcher 2 and Deus Ex; IW were both EXCEPTIONAL console versions. Witcher 3 managed to balance both styles, and hopefully '77 goes a step further. First of all, it's funny that for the next few years we'll be referring to "76" and "77" and everyone will understand the distinction. :D As...

Re: CyberPunk 2077

their last game? Well... the expectations for that were WELL below what was delivered. The Witcher 2 was to The Witcher what Crysis 2 was to Crysis, as well as what Deus Ex: Invisible War was to Deus Ex: a console-first follow-up to an outstanding PC game. CDPR obviously learned from The Witcher 2....

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