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Re: Reset

Remember this one announced in 2012, with its wonderfully evocative trailer? KLd8kEQJIzw It's now 2018. Still no full playable game. Patrick Klepek has written an excellent folllw-up article on the story of making Reset. It's a fair look at the intersection of promises for money and the real difficu...

Blending Procedural and Handcrafted Content: Interviews

An excellent article is up at Gamasutra today on how several pro game developers are using procedural content generation in their games. Several agreed that blending handcrafted content into the outputs of procedural algorithms produced the best mix of delightful surprise and understandable familiar...

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